The Aran class
The Aran is mentioned as a singular hero/heroine existing in the Maple World, but this does not mean that only one Aran character can ever be built. This is just plot charge. If you create an Aran, the recent character will have a default tan skin. An Aran character starts in a flashback of the Aran's memories, where Aran is level 200 and owns the legendary polearm, Maha. Aran has to help the people of Ossyria escape to Victoria (This explains what happened prior to the events at Altair Camp in Elin Forest). Aran awakes to see himself/herself in a tent and goes outside. Upon going outside, the setting resembles the Dragon's Forest in Minar, as well as having the exact same BGM as the map, as everything is ablaze. The refugees are lined up to board the boat that will let them run off from the tyrannical rule of the Black Mage. Athena, who is at the entrance of the boat, checks off the names of the passengers, a family notices a child is gone and the crowd starts to panic. Aran then resolves to find the child and goes back to find him. Being level 200 at the moment in time, the Cornians and Skelegons in Aran's way will be used as tutorial material for introducing the Aran class' Combo Mechanic. After rescuing the child and redeeming him back to the ship, the Aran tells Athena to leave without him/her and decides to help the other Maple Heroes in the final stand against the Dark Magician. After Aran is cursed and sealed in snow as talked about before, your Aran character truly starts when he/she is awakened by Lilin, a girl with a soft voice and long cyan-colored hair. The setting of the Aran's waking up is Rien, A cold climate much like El Nath, the reason for its cold climate amongst warmer places like Victoria would be the increase of the Black Magician's curse which froze Aran. It is found upon off the coast of Lith harbor, and that is how Rien is gotten to. Arans are similar to warriors in close-ranged attack prospect and the equipment they can use. Like a Cygnus Knight, in the selecting character screen there will be a bamboo-themed banner behind the character, identifying it as an Aran. To create the Arans even more unique, they have a game mechanic that not any other class gets to use: the Combo System. If the character has a polearm equipped they are able to increase their combo counter by continuously hitting monsters. As their combo counter increases, so should their damage. The Aran's most powerful skills can be utilized by building up the Combo Counter and then by using the Combo Counts. Aran-type characters are tremendously powerful and magnificent mobbers as all their attacks hit multiple monsters. There are several skills that needs a certain quantity of combos to use that particular skill. There are many passive skills in that case, passive skills are usually the one that you can't put it onto a keyboard. The skills are very very useful as they attack up to 12 monsters and have Immense range. The Aran lacks party skills, however, the only one actually being Combo Barrier. Aran skills including their normal attack (hits a few enemies, increases with character growth) and double/triple swing (12 enemies) will divide the damage more or less unevenly between monsters, so that about 1000 damage (for example) on 5 monsters will hit for 100-400 damage per monster, but the total will still be about 1000--however, evidence shows that there is a slight increase by percentage of total damage for the number of monsters hit. This is not the situation for skills such as Combo Smash/Peril/Tempest, which will count hits individually and not split the damage. The latter set of skills also have no MP cost, the only trade off for which is that using them cuts the combo count back all the way down to 0. For this reason, the combo-requiring attack skills of Arans tend to be believed to be quite overpowered (In GMS, Combo Smash does the most damage of any skill in any job at level 50, potentially breaking 5000 damage per hit at level 1 easily). The Aran also has a one of a kind wolf mount that they gain access to at level 50. The mount quest demands you to pay 10 million mesos as part of the chain, so if this is your main then it would be wise to start saving. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The Evan Class
Type of thelatestclass that was released in KMST (Test Server). Evan isn't one of the five heroes that battled the Black Magician long ago (Freed was the original Mage that battled the Black Mage, but his dragon was sealed by a curse in ice). That is how Evan's story starts (Evan is the name of the boy who realized the dragon, the dragon's name is NOT Evan, a lot of people get confused with that, instead the Dragon's name is Mir). They are commonly known as Draconic Mages and their intro will be similar to Aran. Evan is related to the magician, it uses Staffs and Wands as their weapon. Their home place is on a farm, near Henesys. Through special quests, you can acquire a Dragon Egg. The Dragon Egg hatches to a baby dragon called Mir upon 1st Job Advancement. The unique part is that the dragon will be your main weapon. Therefore, all attacks go through the dragon. Their job advancing system is very unique in which the dragon gain new skills (masters) and grow at levels 10, 20, 30, 40, 50, 60, 80, 100, 120, and 160. Their maximum level is Level 200such as the Aran. A lengthy time ago there lived a heroic Magician named Freud. Mighty even by the standards of Maple World, he delved into many different areas of magical research, but chief among his interests was the study of the Onyx Dragons. His maximum desire was to find a way for humans and dragons to live together in harmony. After numerous years of study and exploration, this ?plea? would bring him before the greatest of Onyx Dragons, the Dragon King, Afrien. |
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